Our loveable demon slayer first debuted in in all its gory, demonic glory paving the way for a genre that owes its life to grandpa Doom Guy. In , id Software returned to the series with a complete facelift that took Doom Guy out of retirement, gave him a complete makeover and introduced us to the Doom Slayer. Doom became an absolute hit taking what made the classics so captivating and injecting it with adrenaline, heavy metal, and more glory kills than you could shake a chainsaw at. Four years later, id Software has released the follow up to an already amazing game and somehow managed to not only surpass its predecessor but evolve it beyond what I could have imagined. Doom Eternal is here, and it may just be one of the greatest first-person shooters I have ever experienced in my life.
We've already had a few glimpses of the cancelled Doom 4, nicknamed Call of Doom thanks to some leaks in the past, but now we have a new documentary on the series that explains more about the development of the game that never was. It also shows how it inspired the skull-spitting Glory Kills that that made the final Doom reboot so memorable. In the documentary, Doom Resurrected - To Hell and Back , various members of the team discuss the failed project. Executive producer Marty Stratton described it as "a twist on Doom that took it into a much more cinematic, much more scripted type of experience. The game dealt with aftermath of hell invading Earth, creating a much more familiar story campaign full of characters, soldiers and set pieces. One thing that stood out was a 'Synced Melee System', where the animation of the player and enemy would be linked up for a cinematic final kill:.
I LOVE flashy, finishing moves in my games, do you? Eg: Doom glory kills
Doom is all about killing demons, and you can do so in some pretty gruesome ways. Snapping necks, stomping faces, and punching eyes: Doomguy is a wedgie and a swirlie away from being a big bully to these demons. However, I think they had it coming with the whole "invasion" thing.